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Wooloomooloo2

Wooloomooloo2/bloodborne_mac_port

C++GPL-2.0activerising
85Health

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

Stars180
Forks11
Open Issues28
Contributors11
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
10
Popularity
25
#apple-silicon#bloodborne#macos#metal#ps4
View on GitHub ↗Issues (28) ↗Pull Requests ↗Wiki ↗

Should you contribute to Wooloomooloo2/bloodborne_mac_port?

Wooloomooloo2/bloodborne_mac_port has a FoundDev health score of 85/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C++, so prior C++ experience will shorten ramp-up.

Licensed under GPL-2.0, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

Wooloomooloo285

Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in progress.

activerising
★ 18011 contributors28 issues
0d ago

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