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TornLux

TornLux/UnrealBridge

C++MITactiverising
78Health

Typed control surface for Unreal Engine that lets AI agents introspect assets, author Blueprints/AnimBPs, and edit levels — with reactive events and undoable writes.

Stars291
Forks49
Open Issues1
Contributors49
Last Push0d ago

Health Breakdown

Activity
25
Community
13
Maintenance
15
Popularity
25
View on GitHub ↗Issues (1) ↗Pull Requests ↗

Should you contribute to TornLux/UnrealBridge?

TornLux/UnrealBridge has a FoundDev health score of 78/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C++, so prior C++ experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

TornLux78

Typed control surface for Unreal Engine that lets AI agents introspect assets, author Blueprints/AnimBPs, and edit levels — with reactive events and undoable writes.

activerising
29149 contributors1 issues
0d ago

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