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houmain

houmain/gpupad

C++GPL-3.0active
88Health

A flexible GLSL and HLSL shader editor and IDE.

Stars223
Forks13
Open Issues4
Contributors13
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
13
Popularity
25
#compute#cross-platform#editor#glsl#glsl-shaders#gpgpu#gpupad#hlsl#hlsl-shaders#javascript#opengl#shaders#vulkan
View on GitHub ↗Issues (4) ↗Pull Requests ↗

Should you contribute to houmain/gpupad?

houmain/gpupad has a FoundDev health score of 88/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C++, so prior C++ experience will shorten ramp-up.

Licensed under GPL-3.0, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

houmain
houmain/gpupad
C++GPL 3.0
88

A flexible GLSL and HLSL shader editor and IDE.

active
★ 22313 contributors4 issues
0d ago

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