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ValveSoftware

ValveSoftware/GameNetworkingSockets

C++BSD-3-Clauseactivepopular
89Health

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

Stars9.6k
Forks713
Open Issues29
Contributors713
Last Push1d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#game-development#networking#peer-to-peer#realtime-messaging#reliable-messages
View on GitHub ↗Issues (29) ↗Pull Requests ↗

Should you contribute to ValveSoftware/GameNetworkingSockets?

ValveSoftware/GameNetworkingSockets has a FoundDev health score of 89/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 1 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C++, so prior C++ experience will shorten ramp-up.

Licensed under BSD-3-Clause, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

ValveSoftware89

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

activepopular
9.6k713 contributors29 issues
1d ago

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