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PanosK92

PanosK92/SpartanEngine

C++MITactive
89Health

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D

Stars3.0k
Forks266
Open Issues21
Contributors266
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#atmospheric-scattering#bindless#bsdf#car-simulation#cpp#cutting-edge#ecs#game-engine#gpu-driven#imgui#livestream#path-tracing#physx#ray-tracing#restir-gi#spartan#ssao#taa#vulkan#xess
View on GitHub ↗Issues (21) ↗Pull Requests ↗Wiki ↗

Should you contribute to PanosK92/SpartanEngine?

PanosK92/SpartanEngine has a FoundDev health score of 89/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C++, so prior C++ experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

PanosK9289

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D

active
3.0k266 contributors21 issues
0d ago

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