MultihogAurelius/SillyTavern-MultihogDnDFramework
Started off as a humble "RPG State Tracker" but has since expanded into a more ambitious "game engine." The aim is to really build a D&D game framework inside SillyTavern with mechanical integrity. This isn't a narrative-first philosophy; it's game/mechanics first. Narrative emerges out of the mechanics working properly.
Health Breakdown
Should you contribute to MultihogAurelius/SillyTavern-MultihogDnDFramework?
MultihogAurelius/SillyTavern-MultihogDnDFramework has a FoundDev health score of 70/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.
Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in JavaScript, so prior JavaScript experience will shorten ramp-up.
Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.