MultihogAurelius/SillyTavern-MultihogDnDFramework
Started off as a humble "RPG State Tracker" but has since expanded into a more ambitious game engine, simulation system, and modular RPG platform where you can even make your own RPGs with their own systems and game logic. The framework is committed to absolute simulation autism. The world must function even without your inputs.
Health Breakdown
Should you contribute to MultihogAurelius/SillyTavern-MultihogDnDFramework?
MultihogAurelius/SillyTavern-MultihogDnDFramework has a FoundDev health score of 87/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.
Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in JavaScript, so prior JavaScript experience will shorten ramp-up.
Licensed under GPL-3.0, a standard OSI-approved license — safe to contribute to under normal employer IP policies.