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HyperionGameTech

HyperionGameTech/HyperionEngine

C++MITactive
89Health

A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more

Stars543
Forks29
Open Issues2
Contributors29
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#cpp#csharp#game-development#game-engine#gamedev#global-illumination#pbr#ray-tracing#raytracing#rendering#vulkan
View on GitHub ↗Issues (2) ↗Pull Requests ↗Wiki ↗

Should you contribute to HyperionGameTech/HyperionEngine?

HyperionGameTech/HyperionEngine has a FoundDev health score of 89/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C++, so prior C++ experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

HyperionGameTech89

A modern C++ game engine. Realtime ray tracing, clustered shading, visual editor, C# scripting and more

active
54329 contributors2 issues
0d ago

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