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ikpil

ikpil/DotRecast

C#Zlibactive
74Health

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

Stars890
Forks118
Open Issues18
Contributors118
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#ai#crowd-simulation#csharp#detour#game#game-development#gamedev#navigation#navmesh#pathfinder#pathfinding#recast#recastnavigation#server#unity#unity3d
View on GitHub ↗Issues (18) ↗Pull Requests ↗Wiki ↗

Should you contribute to ikpil/DotRecast?

ikpil/DotRecast has a FoundDev health score of 74/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under Zlib — verify your employer's open source policy before contributing, as this license may have unusual terms.

Community

ikpil74

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

active
890118 contributors18 issues
0d ago

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