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godot-gdunit-labs

godot-gdunit-labs/gdUnit4Net

C#MITactive
85Health

Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.

Stars190
Forks21
Open Issues33
Contributors21
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
10
Popularity
25
#csharp#dotnet#game-development#gdunit4#godot4#rider#test-adapter#testing#testing-framework#testing-tools#unit-testing#visual-studio#visual-studio-code#vstest
View on GitHub ↗Issues (33) ↗Pull Requests ↗

Should you contribute to godot-gdunit-labs/gdUnit4Net?

godot-gdunit-labs/gdUnit4Net has a FoundDev health score of 85/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

godot-gdunit-labs85

Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.

active
★ 19021 contributors33 issues
0d ago

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