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gkjohnson

gkjohnson/three-mesh-bvh

JavaScriptMITactive
88Health

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

Stars3.5k
Forks341
Open Issues87
Contributors341
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#acceleration#bounds#bounds-hierarchy#bvh#distance#geometry#graphics#intersection#mesh#pathtracing#performance#point-cloud#pointcloud#raycast#raytracing#three-js#three-mesh-bvh#threejs#tree#webvr
View on GitHub ↗Issues (87) ↗Pull Requests ↗

Should you contribute to gkjohnson/three-mesh-bvh?

gkjohnson/three-mesh-bvh has a FoundDev health score of 88/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in JavaScript, so prior JavaScript experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

gkjohnson88

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

active
★ 3.5k341 contributors87 issues
0d ago

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