gkjohnson/three-mesh-bvh
JavaScriptMITactive
Health
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Health Breakdown
Activity25
Community25
Maintenance14
Popularity25
#acceleration#bounds#bounds-hierarchy#bvh#distance#geometry#graphics#intersection#mesh#pathtracing#performance#point-cloud#pointcloud#raycast#raytracing#three-js#three-mesh-bvh#threejs#tree#webvr
Should you contribute to gkjohnson/three-mesh-bvh?
gkjohnson/three-mesh-bvh has a FoundDev health score of 88/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.
Last push was 1 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in JavaScript, so prior JavaScript experience will shorten ramp-up.
Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.
Community
JavaScriptMIT
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1d ago