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fireblade-engine

fireblade-engine/ecs

SwiftMITactive
87Health

A lightweight, fast Entity-Component System (ECS) implementation in Swift

Stars148
Forks12
Open Issues12
Contributors12
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
12
Popularity
25
#ecs#entity#entity-component-system#entitycomponentsystem#fireblade-engine#game-development#game-engine#gamedev#ios#linux#macos#spm#swift#swift-package-manager#windows
View on GitHub ↗Issues (12) ↗Pull Requests ↗

Should you contribute to fireblade-engine/ecs?

fireblade-engine/ecs has a FoundDev health score of 87/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in Swift, so prior Swift experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

fireblade-engine87

A lightweight, fast Entity-Component System (ECS) implementation in Swift

active
★ 14812 contributors12 issues
0d ago

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