fireblade-engine/ecs
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A lightweight, fast Entity-Component System (ECS) implementation in Swift
Health Breakdown
Activity25
Community25
Maintenance12
Popularity25
#ecs#entity#entity-component-system#entitycomponentsystem#fireblade-engine#game-development#game-engine#gamedev#ios#linux#macos#spm#swift#swift-package-manager#windows
Should you contribute to fireblade-engine/ecs?
fireblade-engine/ecs has a FoundDev health score of 87/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.
Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in Swift, so prior Swift experience will shorten ramp-up.
Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.
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