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Scottcjn

Scottcjn/legend-of-elya-n64

CMITactiverising
87Health

Legend of Elya — N64 game with a real 819K-parameter transformer running on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 60 tok/s. Built with libdragon SDK.

Stars114
Forks13
Open Issues5
Contributors13
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
13
Popularity
24
#ai#game-dev#homebrew#libdragon#llm#llm-inference#machine-learning#mips#n64#nintendo-64#retro-gaming#retrocomputing#rustchain#transformer#vintage-computing#zelda
View on GitHub ↗Issues (5) ↗Pull Requests ↗

Should you contribute to Scottcjn/legend-of-elya-n64?

Scottcjn/legend-of-elya-n64 has a FoundDev health score of 87/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C, so prior C experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

Scottcjn87

Legend of Elya — N64 game with a real 819K-parameter transformer running on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 60 tok/s. Built with libdragon SDK.

activerising
11413 contributors5 issues
0d ago

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