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OpenSmash-Ultimate

OpenSmash-Ultimate/WindowSmash

CGPL-3.0activerising
88Health

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

Stars337
Forks32
Open Issues9
Contributors32
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
13
Popularity
25
#aarch64#direct3d11#native-port#static-recompilation#windows
View on GitHub ↗Issues (9) ↗Pull Requests ↗Wiki ↗

Should you contribute to OpenSmash-Ultimate/WindowSmash?

OpenSmash-Ultimate/WindowSmash has a FoundDev health score of 88/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C, so prior C experience will shorten ramp-up.

Licensed under GPL-3.0, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

OpenSmash-Ultimate88

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

activerising
★ 33732 contributors9 issues
0d ago

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