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Hoyotoon

Hoyotoon/HoyoToon

C#GPL-3.0active
89Health

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

Stars689
Forks82
Open Issues0
Contributors82
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#genshin#genshin-impact#honkai#honkai-impact#honkai-star-rail#honkai3rd#hoyotoon#hoyoverse#impact#shader#starrail#unity#unity3d#vrc#vrchat#waves#wuthering#wuwa
View on GitHub ↗Issues (0) ↗Pull Requests ↗

Should you contribute to Hoyotoon/HoyoToon?

Hoyotoon/HoyoToon has a FoundDev health score of 89/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under GPL-3.0, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

Hoyotoon89

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

active
68982 contributors
0d ago

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