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HinataYoki

HinataYoki/YokiFrame

C#MITactive
89Health

YokiFrame 是一个面向 Unity 与 Godot 的跨引擎游戏开发框架,提供架构分层、事件系统、状态机、对象池、资源管理、UI 工具和编辑器扩展,帮助开发者构建更清晰的游戏项目。

Stars215
Forks24
Open Issues0
Contributors24
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#ai#ai-native#architecture#csharp#editor-tools#framework#game-framework#godot#godot-framework#unity#unity-framework#yokiframe
View on GitHub ↗Issues (0) ↗Pull Requests ↗

Should you contribute to HinataYoki/YokiFrame?

HinataYoki/YokiFrame has a FoundDev health score of 89/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

HinataYoki89

YokiFrame 是一个面向 Unity 与 Godot 的跨引擎游戏开发框架,提供架构分层、事件系统、状态机、对象池、资源管理、UI 工具和编辑器扩展,帮助开发者构建更清晰的游戏项目。

active
21524 contributors
0d ago

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