HOBOBO/AbilityKit
C#MITactiverising
Health
面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。
Health Breakdown
Activity25
Community25
Maintenance16
Popularity25
#combat-system#ecs#event-driven#frame-synchronization#gameplay-abilities#pipeline#server-authoritative#skill-system#state-sync#triggering
Should you contribute to HOBOBO/AbilityKit?
HOBOBO/AbilityKit has a FoundDev health score of 90/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.
Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.
Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.
Community
C#MIT
activerising
0d ago