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HOBOBO

HOBOBO/AbilityKit

C#MITactiverising
90Health

面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。

Stars171
Forks36
Open Issues0
Contributors36
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
16
Popularity
25
#combat-system#ecs#event-driven#frame-synchronization#gameplay-abilities#pipeline#server-authoritative#skill-system#state-sync#triggering
View on GitHub ↗Issues (0) ↗Pull Requests ↗Wiki ↗

Should you contribute to HOBOBO/AbilityKit?

HOBOBO/AbilityKit has a FoundDev health score of 90/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

HOBOBO90

面向中大型战斗项目设计的模块化游戏战斗工具集,提供数据驱动的技能管线、事件触发规则、战斗运行时与多种网络同步能力。核心逻辑采用纯 C#,可按需组合并运行于 Unity、服务器及测试环境。

activerising
17136 contributors
0d ago

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