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DaveGreen-Games

DaveGreen-Games/ShapeEngine

C#MITactive
88Health

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

Stars619
Forks26
Open Issues2
Contributors26
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
13
Popularity
25
#2d-game-engine#2d-graphics#csharp#game-development#raylib#raylib-cs
View on GitHub ↗Issues (2) ↗Pull Requests ↗Wiki ↗

Should you contribute to DaveGreen-Games/ShapeEngine?

DaveGreen-Games/ShapeEngine has a FoundDev health score of 88/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

DaveGreen-Games88

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

active
61926 contributors2 issues
0d ago

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