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CoplayDev

CoplayDev/unity-mcp

C#MITactivepopular
89Health

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

Stars12.2k
Forks1.3k
Open Issues69
Contributors1.3k
Last Push3d ago

Health Breakdown

Activity
25
Community
25
Maintenance
14
Popularity
25
#ai#ai-integration#anthropic#claude#copilot#cursor#game-development#gamedev#gemini#llm#mcp#model-context-protocol#openai#unity#unity3d#videogames
View on GitHub ↗Issues (69) ↗Pull Requests ↗Wiki ↗

Should you contribute to CoplayDev/unity-mcp?

CoplayDev/unity-mcp has a FoundDev health score of 89/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 3 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under MIT, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

CoplayDev89

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

activepopular
12.2k1.3k contributors69 issues
3d ago

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