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CnCNet

CnCNet/xna-cncnet-client

C#GPL-3.0active
82Health

XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

Stars302
Forks129
Open Issues134
Contributors129
Last Push0d ago

Health Breakdown

Activity
25
Community
25
Maintenance
7
Popularity
25
#c-sharp#cncnet#command-and-conquer#dawn-of-the-tiberium-age#monogame#redalert#tiberiansun#xna#yurisrevenge
View on GitHub ↗Issues (134) ↗Pull Requests ↗Wiki ↗

Should you contribute to CnCNet/xna-cncnet-client?

CnCNet/xna-cncnet-client has a FoundDev health score of 82/100, which puts it in the active-and-maintained tier. The maintainer team is shipping recently, issues are being closed, and a PR you open this week has a realistic chance of being reviewed.

Last push was 0 days ago — that signals an actively maintained project. New issues are likely to get a maintainer response within days. The project is written primarily in C#, so prior C# experience will shorten ramp-up.

Licensed under GPL-3.0, a standard OSI-approved license — safe to contribute to under normal employer IP policies.

Community

CnCNet82

XNA / MonoGame based client for playing classic Command & Conquer games both online and offline with a CnCNet game spawner.

active
302129 contributors134 issues
0d ago

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